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War at the Shore / Cranberry Bowl

Automatic Rush

The defense may rush the quarterback automatically if there are two (2) or more additional players in the backfield with the quarterback or when the ball changes hands in the backfield.

Blitzing

The defensive team may blitz the quarterback once during each set of downs. Only one (1) defensive player may blitz. Upon the ball being snapped and touched by the quarterback, one (1) defensive player may blitz the quarterback. The defensive player blitzing the quarterback must call "BLITZ" for all to hear, including both teams and the referees before it rushes the quarterback or the play will be ruled off-sides on the defense. Only the player calling the blitz may execute the blitz. The blitzing player may not cross the line of scrimmage until the quarterback touches the snapped ball. The penalty for an illegal blitz is considered off-sides on the defense and will result in a penalty of five (5) yards and replay of downs. 

Cadence

The quarterback, or offensive player receiving the snap, must call out a cadence and/or snap to start each play. Silent snaps are illegal. The penalty for an illegal snap is five (5) yards and replay of down. 

Defensive Pass Interference

A defensive player may not interfere with an offensive player's attempt to catch a pass. The penalty for defensive pass interference is ten (10) yards from the line of scrimmage and an automatic first down. If the infraction is in the endzone, the ball will be spotted on the 1-yard line.  

Delay Of Game

The offensive team thirty (30) seconds to snap the ball after the ball has been spotted. If the offensive team does not snap the ball within thirty (30) seconds of the ball being spotted, it will be penalized five (5) yards for delay of game.

Diving

A player carrying the ball may NOT dive for a first down marker or the endzone. If a player dives for a first down marker or the endzone, the ball will be spotted where the player left his/her feet.

First Downs

The offensive team shall have four (4) downs to earn another first down or score a touchdown. First downs are earned by crossing the designated first down markers in four (4) or less downs.

If the offensive team fails to earn a first down or score a touchdown, possession of the football will be given to the opposing team. Offensive teams may elect to punt the ball to the opposing team on any down.

DIVING FOR A FIRST DOWN MARKER IS PROHIBITED! If a player dives for a first down marker, the ball will be spotted where the player left his/her feet.

Fumbles

Fumbled balls may not be advanced. A fumbled ball will be spotted where it hit the ground. A muffed snap that is dropped is considered a fumble. Muffed snaps are ruled dead balls and the ball will be spotted where it hit the ground. A lateral intercepted in the air is NOT considered a fumble and may be advanced.

Ball stripping to cause a fumble is NOT permitted. 

Game Balls

Game balls must be adult size. No youth or junior balls are permitted to be used during games.

Game Length

Games are played in two (2) twenty-minute halves. there will be a 5-minute halftime between halves. Games will start no later than ten (10) minutes past the scheduled game time..

Gender Equity

To ensure coed participation during games, a female player must be the operative player on offense at least once every three plays.

An operative player is defined as a player who:`

- Is the QB (Must attempt to advance the ball down the field running or passing the ball.)

- Is the intended receiver as judged by the referee.

- Is the running back (Must make an attempt to advance the ball down field.)

A pass intended for a female player, as judged by the referee, that is deflected by a female player and caught by a maple player is ruled a female play.

A pass deflected by a male player and caught by a female player is ruled a female play.

An operative player is NOT defined as a player who:

-Simply hands off the football.

-Receives a hand off and immediately gives the ball back to a male player before crossing the line of scrimmage.

A player who stands still and does not attempt to advance the ball down field.

The offensive team will be penalized with a loss of down if a female player is not the operative player at least once every three plays. If this occurs, the following play remains a female play.

Halftime

Halftime will be five (5) minutes in length. The referee holds the right to shorten halftime if the game is running behinds its scheduled time to be completed.

Holding

Holding an opposing player by any part of his/her body, including their uniform, to prevent them from making a play, is illegal. The penalty for holding is five (5) yards from the line of scrimmage and a replay of the down. the offense may decline the penalty and accept the result of the play if it wishes.

Illegal Contact

There is to be NO intentional contact between opposing players at the line of scrimmage or down field, including "Bump & Run." The team of the player who initiates illegal contact will be penalized five (5) yards from the line of scrimmage & the down will be replayed.

If contact is deemed excessive by the referee, an unnecessary roughness penalty of ten (10) yards may be assessed in addition to the illegal contact penalty, thus making the penalty fifteen (15) yards. Rough play will not be tolerated and may result in an ejection from the game and/or removal from the league as judged by the Commissioner.

Illegal Forward Pass

The quarterback may not throw a pass once he/she has crossed the line of scrimmage. The penalty for an illegal pass is five (5) yards and loss of down. The defense has the option to decline the penalty and accept the result of the play.

Illegal Motion

Players may not be in motion in the direction of the line of scrimmage when the ball is snapped. The penalty for illegal motion is a dead ball, five (5) yard penalty, and repeat of down.

Legal Catch

Receivers need only one (1) foot in bounds while in possession of the ball for a passing play to be considered a legal catch.

If, in the judgment of the referee, a receiver would be able to legally catch a pass, but was pushed out of bounds by a defender while in the air, a completed pass will be awarded.

Receivers intentionally leaving the field of play are ineligible to receive a pass. This includes running out of the back of the endzone in an attempt to avoid a defender. The penalty for illegal touching is five yards from the original line of scrimmage AND loss of down.  However, a player who runs out of bounds may legally catch a ball that was tipped or touched by another player.

Line-up

Each team shall field no more than eight (8) players, with at least three (3) women on the field. Teams unable to field a "full" team may play with a minimum of six (6) players (4 men & 2 women). Teams not able to field the minimum number of six (6) players may play a "legal" game with a short-handed line-up with the consent of the opposing team's captain. The opposing team also has the right to elect to receive a forfeit win if it so desires.

Mercy Rule

If one team is leading by seventeen (17) points or more, the clock will run continuously during the last two minutes of the game.

Offensive Pass Interference

An offensive player may not interfere with a defensive players attempt to intercept a pass. The penalty for offensive pass interference is a five (5) yard penalty from the line of scrimmage and repeat of down.

Off Sides (Including Illegal Rush)

The team of a player that crosses the line of scrimmage before the ball is snapped or before the rush has been completed will be called for offsides. The penalty for offsides is a dead ball, a five (5) yard penalty, and repeat of down.

Overtime

There is no overtime during round robin games. Tie games during the round robin will remain a tie.

Playoff tournament overtime games will be decided by an alternating 4-downs-and-out format. Each team will receive an offensive possession on the opponents first down marker. The team that scores the most points during its possession wins the game. If the game is tied after each team has an offensive possession, the process is repeated until there is a winner. A coin toss determines who possesses the ball first.

Penalties

Games will be played according to NCAA rules unless stated otherwise.

Picking

An offensive player may not set a pick for a fellow receiver. The penalty for a pick is five (5) yards from the line of scrimmage and loss of down. If the penalty occurs on fourth down, possession of the ball will go to the opposing team. If a catch was made during a play the referee called a pick, the play will be ruled no-catch.

Note: Some acceptable incidental contact will occur while players are running routes and within the normal course of play. Picks will not be called after incidental contact.

Punts

A punt must be declared before it is executed. All punts are "free" punt, as they may not be blocked. Fake punts are not allowed.

Punts are "Open" plays and may be executed by a male or female player.

The punting team does not have to snap the ball before punting. All punts must be kicked. The team punting the ball may not cross the line of scrimmage until the ball has been punted. The is no minimum number of players that must be on the line of scrimmage at the time the punt is executed.

Downfield blocking after the punt is not allowed.

A caught punt is a live ball and may be returned up field.

A punted ball that touches the ground is a dead ball.

A punt kicked through the endzone will be spotted on the eight (8) yard line.

A punt downed in the endzone by the receiving team will be spotted on the eight (8) yard line.

Quarterback Snaps

The ball must be snapped to the quarterback to begin play. Quarterbacks may not snap the ball to themselves.

The ball must be touching the ground when the center snaps the ball to the quarterback.

The center does not have to snap the ball between his/her legs. The ball may be snapped in a backward lateral-type fashion.

Reaching Over Line Of Scrimmage

Once the ball has been snapped, a defensive player may reach across the line of scrimmage in an attempt to tag the ball carrier. However, the defensive player's feet must remain behind the line of scrimmage until the referee's count has been completed or the ball has changed hands.

Referees

Games will be refereed by officials trained & assigned by the PSL.

Rush

Referees are responsible for calling the rush count for both teams.

The rush count will be as follows:

"1-one thousand, 2-one thousand, 3-one thousand, 4-one thousand, GO!!"

A defensive player who rushes the quarterback before the referee calls "GO!!," will be penalized for being off-sides.

During Blitz Division games, the defensive team may blitz the quarterback once during each set of downs. Only one (1) defensive player may blitz. Upon the ball being snapped and touched by the quarterback, one (1) defensive player may blitz the quarterback. The defensive player blitzing the quarterback must call "BLITZ" for all to hear, including both teams and the referees before it rushes the quarterback or the play will be ruled off-sides on the defense. Only the player calling the blitz may execute the blitz. The blitzing player may not cross the line of scrimmage until the quarterback touches the snapped ball. The penalty for an illegal blitz is considered off-sides on the defense and will result in a penalty of five (5) yards and replay of downs. 

Sacks

If a quarterback is sacked, the ball is spotted where he/she was tagged.

If a male player is the quarterback on a play which could be either a male or female play and he is sacked, the play stands as a male play, no matter who was the intended receiver.

If the play was a designated female play and a male quarterback is sacked, the play stands as a male play and the following play must again be a female play.

Safeties

A two (2) point safety will be awarded to the defensive team if a player from the offensive team:

- Is tagged in his/her own end zone while in possession of the football, excepte during punt returns,

- Crosses the back of his/her endzone while in possession of the football,

- Snaps the ball across the back line of his/her endzone,

- Fumbles the ball in the endzone.

As a result of a safety, the defensive team receives two (2) points and the offensive team must punt a "free" kick from its own eight (8) yard line.

A player having intercepted a pass or received a punt in the endzone cannot be tagged in the endzone for a safety unless he/she has previously crossed the plane of the endzone with the football and returned to the endzone in an attempt avoid being tagged.

Scoring

Touchdowns are worth six (6) points. The team scoring a touchdown has the option to attempt a one (1) point or two (2) point PAT (Point After Touchdown). A one (1) point PAT attempt is made from the three (3) yard line and a two (2) point PAT is made from the ten (10) yard line.

A ball intercepted during a two (2) point PAT attempt may be returned by the defense for a two (2) point touchdown.

Safeties are worth two (2) points.

Shoes

No metal spikes or metal pointed cleats permitted. However, players should wear plastic cleats.

Shovel Passes

Shovel passes are legal forward passes

Sidelines

Substitute players may NOT stand on the sideline on fields that share a sideline with another field. Substitute players must remain beyond one of the endzones during these games so they do not interfere with the playing of the game or the referees.

Sleeper Play

The "Sleeper Play," an offensive player sneaking onto the field and not joining the huddle in an attempt to run downfield without being covered by the defense, is illegal. The penalty for executing such a play is ten (10) yards from the previous spot of the ball and replay of down.

Stoppage Of Play

Play will continue until:

- The ball carrier is tagged by an opposing player with two (2) hands simultaneously,

- The ball carrier leaves the field of play,

- The ball touches the ground as a result of a fumble or incomplete pass,

- One (1) of the ball carrier's knees touches the ground,

- The ball carrier scores a touchdown.

Time

Games will be divided into two (2) twenty (20) minute halves. There will be a running game clock, except for the last minute of the first half and the last two (2) minutes of the second half. The game clock will be maintained by the referee. During the first nineteen (19) minutes o f the first half and the first eighteen (18) minutes of the second half, the clock will run continuously except during time-outs, serious injuries and/or disputed calls, as judged by the referee.

Each team is permitted two (2) one (1) minute time-outs per game.

During the final minute of the first half and the final two (2) minutes of the second half, the referee will stop the game clock:

- After an incomplete pass,

- When the ball is carried out-of-bounds,

When either team scores (The clock will remain off during the PAT attempt and will not start until the opposing team snaps the ball during its next possession),

During the change of possession,

When a penalty is being marked off,

When a team calls time-out.

Halftime will be five (5) minutes, time permitting. The referee holds the right to shorten halftime if the game is running behind its scheduled allotted time to be completed.

If one team is leading by seventeen (17) points or more, the clock will run continuously during the last two minutes of the game.

Tie Breakers & Seeding

  1. Overall Record
  2. Point Differential
  3. Total Points Scores
  4. Coin Flip

Unnecessary Roughness

Unnecessary roughness, such as rough-touching and grabbing jerseys, will not be tolerated. Unnecessary roughness will result in a ten (10) yard penalty from the point of the infraction and automatic first down. Extreme roughness may result in ejection from the game and/or league as determined by the referee and/or Commissioner.

Unsportsmanlike Conduct

Unsportsmanlike conduct will not be tolerated. Any unsportsmanlike conduct as judged by the referee will result in a ten (10) yard penalty from the point of the infraction.

Unsportsmanlike conduct includes, but is not limited to, taunting, excessive arguing with the referee, a fellow player, or an opposing player, pushing, biting, scratching, fighting, the use of profanity, etc...

Excessive unsportsmanlike conduct is subject to suspension and/or removal from the league entirely as judged by the Commissioner.



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